When the lottery is genuinely +EV
Roll-downs are the one common lottery structure that has produced genuine positive expected value. Here is the mechanism, the arithmetic, and how to recognise one.
Almost every lottery rule makes the game worse for the player. Roll-downs are the interesting exception, and understanding why explains the only structural exploits that have ever worked.
Normally, an unwon jackpot rolls over: it is added to next draw's jackpot and keeps growing. A roll-down does the opposite. When a trigger condition is met and nobody wins the top prize, the jackpot money is pushed down into the lower divisions, inflating the prizes for matching five, four or three numbers in that same draw.
Triggers vary:
Four properties combine, and all four are needed.
1. The money moves to short-odds divisions. A jackpot is worth a lot but is nearly unreachable. A five-number prize is worth less but is thousands of times more likely. Moving money from an unreachable tier to a reachable one raises the expected value of a ticket for a bankroll large enough to reach that tier reliably.
2. Lower divisions are less shared. Sharing scales with how many people match. Millions of tickets matching three numbers means an inflated three-match prize gets diluted; a five-match prize inflated the same way is often collected by a handful of tickets. The sharing penalty is mild exactly where the roll-down money lands hardest.
3. The money is "free". Roll-down money was already collected from previous draws' sales. It is being redistributed, not funded from this draw's ticket sales — so this draw's tickets are buying into a pot larger than the draw itself paid for.
4. It is announced in advance. Operators publicise must-be-won and roll-down draws to drive sales. That gives anyone able to do the arithmetic the chance to act deliberately — which is why the exploit was available at all.
Ordinary draw: expected value per ticket is (this draw's prize fund ÷ tickets sold), which is fixed by the game's return to player — typically 50–65%. No jackpot level changes it.
Roll-down draw: expected value becomes
EV = (this draw's prize fund + rolled-down money) ÷ tickets sold
Suppose a game returns 55% of sales as prizes, sells 4 million tickets at $2 (sales $8 million, prize fund $4.4 million), and rolls down an accumulated $3 million. Total distributed: $7.4 million across 4 million tickets = $1.85 per ticket against a $2 price. Better — still not positive.
Now suppose the roll-down draw's publicity lifts sales less than the rolled-down amount. Roll down $6 million into the same 4 million tickets: ($4.4m + $6m) ÷ 4m = $2.60 per ticket. Positive, by 30%.
The condition is simply: rolled-down money must be large relative to the number of tickets sharing it. That is exactly the balance Cash WinFall struck, with a jackpot cap low enough to trigger often and a player base small enough that the redistribution was not swamped.
The Massachusetts episode taught operators the lesson at a public cost. Modern designs avoid it in three ways:
Combined with the purchase limits described in bulk-buying caps, the practical exploit has largely been designed out.
If you want to evaluate one honestly rather than hopefully:
The expected value calculator will do steps 4–6 once you supply the prize amounts.
And then, having established a positive number, read why even a +EV jackpot usually isn't worth chasing: a small edge on an enormous-variance bet still requires a bankroll most people do not have, and the syndicates that worked Cash WinFall were buying hundreds of thousands of tickets to realise a single-digit margin.
Last verified: 2026-08-29